International 8 Ball Referee

International Eight Ball Pool Rules

International Eight Ball Rules Calls Action

1. Spirit Of The Game

2. Equipment & Table Layout

3. The Object Of The Game

4. The Break

5. The Rack

6. In Play

6a. Deciding groups

6b. Continuing a frame

6c. Combination shots

6d. Loss of turn

  • CALL: Loss of turn.
    ACTION: n/a

6e. Standard fouls

6e Standard fouls – Shall be called as soon as they occur, the fouling player is in control until all balls from that shot have come to rest. The incoming player is awarded one visit and a cue ball in hand, which can be:
a) Played from its current position, or
b) Placed anywhere on the playing surface.”

  • CALL: Foul, ball in hand,
    ACTION:  retrieve and offer the cue ball to the incoming player,
  • CALL: time running.

6f. Loss of frame fouls

  • CALL: Foul, loss of frame,
    ACTION: Proceed to rack the balls for the next frame.

6g. Stalemate situation

  • ACTION: CALL: Timeout, evaluate the table as to whether a shot is possible for the incoming player,
    CALL: (Stalemate / No stalemate, time running)

6h. Frozen balls

  • ACTION: CALL: Timeout, evaluate the frozen ball/s,
    CALL: Frozen ball,
    ACTION: with an indication as to which ball is touching the cushion.

6i. Outside interference

6j. Shot clock

6k. Balls falling into a pocket

6l. Balls off the playing surface

6m. Re-spotting balls

6n. Players’ responsibility

6o. Touching balls

6p. Legal shot

6q. Simultaneous contact

7. Completion of a Frame

International Eight Ball Rules Quick Start

International Eight Ball Rules Quick Start (Revision 2c – May 2023).

In summary…
1. Players must lag to decide who breaks first.
See Rules 4a, 4b, 4c & 4d

2. When breaking, one point is scored for a pot or if an object ball completely crosses the imaginary line between the centre pockets when the break is played according to a three-point regulation. A ball that crosses the imaginary line and is subsequently pocketed is worth one point.
See Rule 4f
The flowchart at the end of this document will describe the sequence of events for most scenarios/outcomes with regard to the break.

3. The table is OPEN following the break; the first ball to be potted legally decides the group; if a player pots one of each group in the same shot, the choice of group will be regarded as the group that was struck first.
See Rule 6a (2) & 6a (4)

4. What is regarded as a LOSS OF TURN? Accidentally potting an opponent’s ball OR failure to execute a successful combination shot OR Contacting the ‘on’ ball first then potting an opponent’s ball (Referred to as a ‘Tactical shot’).
The Incoming player must always play the cue ball from its current position.
See Rule 6d

5. Failure to make a genuine attempt to play a shot is ‘LOSS OF FRAME’.
See Rule 6f (5)

6. All ‘standard fouls’ are ‘ball in hand’ placed anywhere on the playing surface.
See Rule 6e

7. If an object ball is potted or any object ball strikes a cushion after contact with the ball ‘on’, it is considered a ‘legal shot’.
See Rule 6p

8. A stalemate is only possible when asked for by the player because no legal shot can be played (if there’s a gap it’s possible) AND a referee confirms this to be the case. A re-rack is called and the original breaker restarts the frame.
See Rule 6g

9. A frozen ball MUST be confirmed by the players or a referee before any shot can be played where the frozen ball may be contacted directly as the ball ‘on’.
See Rule 6h

10. When a match is timed – each player has 45 seconds to play a shot. At 5 seconds remaining a countdown will begin. If the time elapses and the cue ball has not been struck, a ‘time foul’ will be called. Each player will be given one time extension per frame. (15 sesonds)
See Rule 6j

11. A frame is over when the eight-ball is potted on a ‘legal shot’. All the group colours of the player at the table must have been potted before attempting a shot at the eight-ball.
See Rule 6f (4) & Rule 7

International Eight Ball Rules Quick Start

The International Eight Ball Pool rules are played at the World Eightball Pool Federation Championships (WEPF) and the Australian Eight Ball Federation Championships (AEBF).

International Rules v2c (May 2023) Quick Start Guide
https://8ballreferee.com.au/international-8-ball-rules/2023-05/International-Eightball-Rules-Revision-2c-QUICK-START-GUIDE.pdf

International Eight Ball Rules Calls

Calling procedures International Eight Ball Rules Calls (Revision 2c – May 2023)

The intention of the document is to offer referees guidance and a clear structure on how to referee a match. Players may also wish to read this so they are familiar with the calling procedures of a referee. The purpose of this guide is to reduce the referee’s involvement in a match mainly aided by the simple, but effective, international eightball rules.

 Before the start of any match, it is expected that a referee shall know the official rules of pool (International eightball rules) used in the competition/tournament and also any further additional rules set out by the tournament director.

You are to be responsible for upholding:

  • The dress code required under the competition/tournament before the players enter the arena. If there is anything you are unsure of or is borderline, refer the matter to the tournament director.
  • You should also be aware/vigilant of any form of intoxication, mostly drugs/alcohol but not limited to. Again refer this issue to the tournament director.
  • The laws/rules that govern the game of International Eight Ball Pool.

Players can request a sensible amount of comfort (toilet or drink) breaks during a match The comfort breaks must not be used for cigarettes or meals – you should deny the request.

1.    The start of the match

CALL: Count the players in: 3, 2, 1, lag

Upon deciding a winner of the lag CALL: (player name) wins the lag.

Proceed to rack the balls for the first frame and offer the cue ball to the incoming player.

CALL: 1st frame, (player name) to break.

2.      During the match, thereafter the first frame

CALL: Frame number (frame number), (player name) to break, (trailing/leading) by (match score).

Or

CALL: Frame number (frame number), (player name) to break, (x) frame/s all.

3.       Legal break, no balls potted/balls potted

No call required.  

4.        Eight-ball potted on the break shot (legal break, balls potted/no balls potted)

CALL: Timeout, re-spot the eight-ball on the black spot or as close as possible without touching other balls, in a straight line towards the centre of the top cushion, CALL: time running.

5.       Foul break

CALL: Foul break, re-rack the balls and ask the incoming player whether they wish to break or turnover the break to their opponent. Offer the cue ball to the incoming player, CALL: Frame number (frame number), (player name) to break, time running.

6a. Cue ball potted (legal break)

CALL: Foul, ball in hand from baulk, retrieve and offer the cue ball to the incoming player,

CALL: time running.

6b. Cue ball leaves playing surface (legal break)

CALL: Foul, ball in hand, retrieve and offer the cue ball to the incoming player, CALL: time running.

7a. Legal break, Balls potted (obvious group choice)

No call required.

7b. Legal break, Balls potted (No obvious group choice, player nominates)

No call required because the player called a group to nominate.  

7c. Legal break, Balls potted (No obvious group choice, player fails to nomination)

CALL: Loss of Turn, after the shot is played.

8.    Decided groups (First instance only)

CALL: (Yellows/reds) in play.

9.   Standard fouls (Open table & groups decided)

CALL: Foul, ball in hand, retrieve and offer the cue ball to the incoming player, CALL: time running.

10.   Tactical shot/Unsuccessful combination shot

CALL: Loss of turn.

11. Loss of frame foul

CALL: Foul, loss of frame. Proceed to rack the balls for the next frame.

12.  When timing a frame (Referee timing frame)

Players are allowed a set amount of time per shot. When the timer gets down to five seconds…

CALL: 5, 4, 3, 2, 1 and if the player fails to strike the cue ball at the end of the countdown

call…

CALL: Time foul, ball in hand, Standard foul applies. Retrieve and offer the cue ball to the incoming player,

CALL: time running.

13.   Time extension

Players are allowed one time extension per frame.

If a player calls for an extension and has one available:

CALL: Extension called

If a player calls for an extension and has no remaining available:

CALL: No extension remaining

14.   Timeout (required/requested)

CALL: Timeout, deal with the issue, CALL: time running.

15.   Touching ball (All instances)

CALL: Touching ball, with an indication as to which ball(s) the cue ball is touching.

16.   Frozen ball

CALL: Frozen ball, with an indication as to which ball is touching the cushion.

17.  Stalemate (As requested by player)

CALL: Timeout, evaluate the table as to whether a shot is possible for the incoming player,

CALL: (Stalemate / No stalemate, time running)

18.   Completion of a frame

CALL: Frame. Proceed to rack the balls for the next frame.

19a. Completion of a frame AND match

CALL: Frame and match (Players Name), shake hands with the players and remove all the balls from the playing surface.

19b. Completion of a match when the match time has expired

  • Winner by higher frame count:

CALL: Match (Players Name), shake hands with the players and remove all the balls from the playing surface.

  • Scores tied: (6 red shoot-out in use)

CALL: Match drawn, 6 red shoot-out, retrieve a red and yellow ball then remove all remaining balls from the playing surface ready for the players to lag for the right to choose who goes first and second in the shootout.

  • Upon scores tied: (draws allowed)

CALL: Match drawn, shake hands with the players and remove all the balls from the playing surface.

Guidance for a 6 red shootout

Players to lag for the right to choose who will go first and second

Proceed to rack the balls with the head ball on the head spot so that the middle ball of row three is on the black spot.

Explain to players

The clock will start when they strike the cue ball and the clock will stop when the last red leaves the bed of the table.

Players always have to play a legal shot, it’s a 5-second penalty for any foul, which is added onto the time at the end of a completed 6 red clearance.

The cue ball and red ball ‘on’ need to be stationary at the point of contact but all other red balls can be moving.

Always keep hold of the cue ball and have the stopwatch in hand ready, you can then

CALL: In your own time (Players forename).

First player’s attempt

Start the timer on the stopwatch as they strike the cue ball.

Stop/pause the timer on the stopwatch as the last red leaves the bed of the table.

Record the time and add any additional penalties if necessary. Check for any unsure fouls by way of VAR and/or a second referee (if present).

Second player’s attempt

Start the timer on the stopwatch as they strike the cue ball.

Stop/pause the timer on the stopwatch as the last red leaves the bed of the table.

Record the time and add any additional penalties if necessary. Check for any unsure fouls by way of VAR and/or a second referee (if present).

Note: the second player may decide to quit on the clearance if they feel the time to beat has surpassed or is not achievable. They may walk away from the table or proceed to shake hands with the opponent, conceding the shootout and match.

You are now in a position to declare a winner of the shootout and match.

CALL: (Players Name) wins the shootout and match, shake hands with the players and remove any remaining balls from the playing surface.

International Eight Ball Rules Calls

The International Eight Ball Pool rules are played at the World Eightball Pool Federation Championships (WEPF) and the Australian Eight Ball Federation Championships (AEBF).

International Rules v2c (May 2023) Referee Calling Procedures
https://8ballreferee.com.au/international-8-ball-rules/2023-05/International-Eightball-Rules-Revision-2c-CALLING-PROCEDURES.pdf

International Eight Ball Pool Rules

These are the International Eight Ball Pool Rules (Revision 2c – May 2023) as endorsed by the WEPF, and the AEBF.

Contents (Click or Touch to Follow) …

1. Spirit Of The Game
2. Equipment & Table Layout
3. The Object Of The Game
4. The Break
5. The Rack
6. In Play
6a. Deciding groups
6b. Continuing a frame
6c. Combination shots
6d. Loss of turn
6e. Standard fouls
6f. Loss of frame fouls
6g. Stalemate situation
6h. Frozen balls
6i. Outside interference
6j. Shot clock
6k. Balls falling into a pocket
6l. Balls off the playing surface
6m. Re-spotting balls
6n. Players’ responsibility
6o. Touching balls
6p. Legal shot
6q. Simultaneous contact
7. Completion Of A Frame

1. Spirit Of The Game

The game shall be known as ‘International eightball pool’ with rules that must be played in a sporting manner at all times.

2. Equipment & Table Layout

All equipment that is generally accepted throughout the industry is permitted. No other equipment is allowed unless ratified by the Tournament Director.

However, using any equipment in a non-customary manner is never allowed and constitutes a foul.

International eight-ball pool is played on a six-pocket rectangular table with six cushions.

Equipment permitted:
(a) A spotted white called a cue ball
(b) Two groups of object balls consisting of seven reds and seven yellows
(c) A striped eight-ball
(d) Spider, rest, gooseneck rest, cross rest
(e) Prescribed cues

The playing surface is the flat part of the table bordered by the cushions.

The surface must be marked with an eight-ball spot at the intersection of two imaginary diagonal lines joining the centre and corner pockets.

The surface must be marked with a ‘rack line’. The rack line must be a 280mm vertical line going down through the eight-ball spot towards the top cushion (See Rule 5 for an illustration of the rack line). On the rack line must be two marker points, one for the head ball and the other for the black ball.

The cloth is marked with a break line parallel to the bottom cushion 1/5th of the length of the table away from the baulk cushion.

3. The Object Of The Game

International eight-ball pool is played with a spotted cue ball and fifteen object balls, seven red, seven yellow and a striped eight-ball. One player must pocket all balls of one group, while the other player must pocket the alternate coloured balls. The player who pockets their entire group and THEN legally pockets the eight-ball wins the game. The eight-ball must be potted in a separate shot.

4. The Break

4a A Lag for Break shall determine who breaks first with an alternating break format taking place thereafter. The winner of the lag is the player whose ball is closest to the baulk cushion. The winner of the lag is given the choice to break or not.

4b Lagging Procedure: (guidance, what should happen)
(1) Balls shall be of equal size and weight
(2) To start the lag the referee will count the players in by counting back from 3 to 1.
(3) The players shall simultaneously strike balls on the referee’s indication towards the top cushion.

4c It is an automatic loss of lag if a ball:
(1) Crosses into the opponent’s half of the playing surface OR
(2) Fails to contact the top cushion OR
(3) Drops into a pocket OR
(4) Hits a side cushion OR
(5) Jumps off the table OR
(6) Comes to rest on the playing surface within the area of the corner pocket OR
(7) Player commits any standard foul

4d Players will lag again if:
(1) Both players foul OR
(2) The referee is unable to decide on which ball is closest to the bottom cushion OR
(3) One player’s ball strikes the top cushion before the other player’s ball is hit.

4e To commence a frame, the player who is breaking, shall position the cue ball anywhere in baulk but MUST NOT position the cue ball over the break line by more than 50% of its diameter.

4f The Break will be deemed a ‘Legal Break’ if the player breaking, obtains a minimum of three cumulative points.
1 point for each object ball potted (eight-ball included, so thus does count).

1 point for each object ball that has passed an imaginary line between the two centre pockets, that is not potted. A ball is deemed as having ‘passed’ the centre line if the whole ball is over the imaginary line.

4g Failure to perform a legal break MUST result in a re-rack. The opponent has the option to break or to choose to give the break back to the original breaker.

4h Groups are not decided on the break. The table remains open after the break. If the player in control of the table does not make a legal pot, the table is still deemed open for the incoming player.

4i If the eight-ball is potted off the break, it is always re-spotted after all balls have come to rest on the table. To re-spot the eight-ball, the centre point of the eight-ball is placed on the eight-ball spot or if this is not available as near as possible to the spot in a direct line between the spot and the centre of the top cushion.

If there is no space available on this line, place the eight-ball as near as possible to its spot in a direct line between the spot and the bottom cushion.

If the eight-ball is the ‘only ball potted on a legal break’ then control of the table goes to the incoming player. If it’s potted with other groups and the criteria of a legal break has been fulfilled, the breaker continues.

4j If the cue ball, on a legal break:

(1) Goes in-off, a loss of turn occurs and the incoming player is awarded one visit with cue ball in hand, to be played from baulk, in any direction.

(2) Leaves the playing surface, a standard foul will be called against the breaker, with the incoming player receiving one visit, played from anywhere on the playing surface. (See Rule 6l (1))

The Rack With Line

5. The Rack

Arrange as shown with the eight-ball on the eight-ball spot. Top apex ball on the head marker of the rack line.
(See the diagram below for an illustration of where the balls are racked in relation to the rack line).

6. In Play

6a Deciding groups
(1) Groups are decided on the first ball legally potted. The referee will call the first group in play.
(2) The table is considered an open table when the choice of groups (red or yellow) has not yet been determined. The table is always open immediately after the break shot. Balls potted from the break are disregarded. The player’s designated group (red or yellow) will not be determined until a player legally pockets an object ball. Once groups are determined, object balls from a player’s group are referred to as ‘on’ ball(s).
(3) Failure to make a legal pot will result in the table remaining open.
(4) If one of each group is potted in one shot, the player will be ‘on’ the group struck by the cue ball first unless a foul has occurred, in which case the table remains open.
(5) Where the choice of group is not obvious. (e.g. player cues up to a group of object balls OR object balls of both groups sitting close to each other OR player is snookered behind the eight-ball OR the lay of the table is such no object ball is a clear target).
(a) The player MUST indicate to the referee and/or the opponent the intended group.
(b) Failure to call a group, after potting a ball, whilst the table is open, is loss of turn (See Rule 6d), the table remains open.
(c) Failure to strike called group is loss of turn (See Rule 6d), the table remains open.
(d) Striking a called group but potting the other group is loss of turn (See Rule 6d), the table remains open.
(e) Potting a called group is a legal pot and the group is assigned to the striker.
(f) The onus is on the player in control of the table, to make a call for the groups to be decided in a fair and sporting manner.
(6) Groups are not decided on a foul shot.
(7) In the event of a touching ball, you MUST indicate to the referee and/or opponent the intended group. See Rule 6o (2).

6b Continuing a frame
In the course of play, if a legal shot is played and the balls(s) from the player’s own group are potted, play continues and the player is entitled to an additional shot. The player will lose their turn and return control of the table to the opponent if they:
(a) Fail to pot one or more of their own group AND / OR
(b) Commits a standard foul.

6c Combination shots
Object balls from both groups can be potted without penalty in a single ‘combination’ shot. Combination shots do not have to be called. The potted balls may drop into the pockets in any order but ‘on’ ball must be struck legally first. Attempting to complete a combination shot that results in only potting ball not ‘on’ is LOSS OF TURN.

6d Loss of turn
As long as the player strikes an ‘on’ ball first, should an opponent’s ball be potted without also potting an ‘on’ ball, it will be loss of turn. Control of the table returns to the opponent; the cue ball is played from where it lies.
The only exception to this is during an open table where the choice of groups has yet to be decided, see point (4) below.
For example:
(1) Potting an opponent’s ball accidentally.
(2) Failing to complete a legal combination shot.
(3) A tactical shot e.g. playing a designated group legally to pot an opponent’s ball.
(4) Failure to call a group after potting a ball, whilst the table is ‘open’, if the group was not obvious.

6e Standard fouls
Shall be called as soon as they occur, the fouling player is in control until all balls from that shot have come to rest. The incoming player is awarded one visit and a cue ball in hand, which can be:
a) Played from its current position, or
b) Placed anywhere on the playing surface.
The only exception to (a) is If the cue ball has come to rest and is touching an object ball and therefore must be repositioned.

(1) Potting the cue ball – In Off (Except off the break – See rule 4j)
(2) Playing from outside baulk when obliged to play from Baulk. The break line is considered to be part of the baulk. (See rule 4e)
(3) A player who plays a shot immediately after playing a foul or immediately after the referee has called a foul on that player, has played out of turn. This also covers breaking out of turn.
(4) Accidentally striking the cue ball with any part of the cue other than the tip in general play. Positioning the cue ball with the cue is allowed as long as the tip of the cue is not used.
(5) Accidentally striking any ball other than the cue ball with any part of the cue or cue tip.
(6) Playing a shot before all balls have come to rest from the previous shot.
(7) Playing a shot before any balls that require re-spotting or replacing, have been re-spotted or replaced. (See Rule 6m)
(8) Coaching: During a frame, a player is required to play without receiving any advice from other persons relating to the playing of the frame. If a team member or bona fide supporter of a player offers advice, the referee will issue a First and final warning to that person that a repetition will result in the player being penalised via a standard foul. Because it may not always be possible for the referee to hear if a statement made to a player is advice, the referee may issue the first and final warning because any statement made to a player, other than general barracking, is deemed to be coaching. In a tournament setting, a first and final warning may be given once only, before the commencement of the day’s play as a block warning to all players and spectators.
(9) Leaving the playing area without permission. If a player needs to leave the playing area during a frame or match, Timeout must first be granted by the referee.
A timeout may be called for:
(a) When a player requests a rest or bridge OR
(b) Something or someone is obstructing the player OR
(c) The referee has to make a decision OR
(d) The referee has to replace or re-spot a ball.
(10) Playing a ‘Push Shot’ (defined as when the tip of the cue remains in contact with the cue ball once it has commenced a forward motion).
(11) Double-hitting the cue ball.
(12) Failing to perform a ‘Legal Shot’.
(13) Playing a shot while not having at least one foot touching the floor.
(14) Failing to Play Away from a touching ball(s).
(15) A ball that remains off the playing surface.
(16) A player’s body, clothing, jewellery or accessory, or part of a cue (except for the tip in a legal shot), comes into contact with any ball. A tip falling off a cue or chalk dropped is the player’s responsibility. Should any of these contact a ball on the playing surface, it is deemed a foul. A player is responsible for their ‘own’ equipment brought to the table but not that which is ‘supplied’ by the competition itself. For example, If the end falls off a rest that has been ‘supplied’ by the competition which contacts a ball, this is deemed not a foul.
(17) Jump shot: If the cue ball leaves the bed of the playing surface and does not strike an object ball that it would have struck had the cue ball not left the playing surface on an otherwise identical shot, then the cue ball is deemed to have jumped over that ball.
(18) Marking the table to assist a shot.
(19) Time foul.

6f Loss of frame fouls
(1) Deliberately not playing a ball from their own group first, or an on ball after a foul.
(2) Unsporting behaviour / bringing the game into disrepute.
Including but not exclusive to:
(a) A second offence for Foul language (A verbal warning is given for the first offence) OR
(b) Throwing a cue around / unscrewing as if to concede OR
(c) Continually arguing with the referee or opponent OR
(d) Interfering when the opponent is on the shot either verbally or physically.
(3) Committing a foul in the same shot that the eight-ball is potted. (Except on the break)
(4) Potting the eight-ball when a ball or balls of the player’s own group are still on the table. (Except on the Break) Including potting the last group ball and eight-ball in the same shot.
(5) A player who clearly and intentionally fails to make an attempt to play a ball(s) of their own group.
(6) Potting the eight-ball legally, then proceed to move the remaining balls before they have come to rest.
(7) Deliberately striking the cue ball with any part of the cue other than the tip in general play. Positioning the cue ball with the cue is allowed as long as the tip of the cue is not used.
(8) Deliberately striking any ball other than the cue ball with any part of the cue or cue tip.
(9) Deliberately moving a ball(s) that were not played as part of a shot.

6g Stalemate situation
If any situation arises whereby a ‘legal shot’ (see Rule 6e(12)) cannot be played, It is a player’s responsibility to ask for a stalemate. In other words, if there is not a path ‘out’ for the cue ball or not a path ‘into’ the ball ‘on’, in the first instance the player must ask for a stalemate if they believe a ‘legal shot’ cannot be played. A decision on whether a stalemate exists will be at the referee’s discretion. A referee will disregard a player’s ability when making a stalemate decision. If the referee (or opponent – if no referee) confirms a stalemate, the frame shall be restarted with a re-rack. The player who originally broke will restart the re-racked frame. If no stalemate is confirmed, the players must continue their visit..

NB: After an illegal break, if a stalemate occurs in the following re-rack, the break shall also always return to the player who originally broke to commence the original frame i.e. the illegal break.

6h Frozen balls
(1) An object ball is deemed frozen whilst touching a cushion. It is a standard foul if the cue ball initially contacts a frozen ball first and the shot does not result in:
(a) A ball being potted OR
(b) The cue ball contacting a cushion OR
(c) The frozen ball contacting a cushion attached to a different rail OR
(d) Any other object ball contacting a cushion, with which it was not already in contact with, before the shot is played.
(2) A ball is only deemed frozen if confirmed by the referee or player, prior to the shot being taken.

6i Outside interference
(1) There is no penalty if balls are moved in these circumstances:
(a) By persons other than players taking part in the frame OR
(b) As a result of players being bumped OR
(c) Events deemed not within a player’s control.
(2) The referee will return the balls as close as possible to their original positions whenever possible. Re-racks will only be granted in extreme circumstances. The referee’s decision is final.
(3) The referee can reset the shot clock if they consider the situation warrants. The decision is at the referee’s discretion.

6j Shot clock
Each player is allotted 45 seconds for each shot. The tip of the cue must have made contact with the cue ball within this time or a standard foul shall be granted to the opponent. The 45-second shot clock will commence once all balls come to rest. The timekeeper will verbally count down from 5 seconds.

One extension per frame is permitted per player, whereby the referee will add 15 seconds to the remaining time at the request of the player.

6k Balls falling into a pocket
A shot is ‘complete’ when all balls have come to rest.
(1) After a shot is ‘complete’, any ball(s) that drops into a pocket, without being struck, will be replaced to their original positions.
A shot is ‘in progress’ when the cue ball has been struck and all the balls have not come to a rest.
(2) During a shot ‘in progress’, any ball(s) that drops into a pocket, without being struck and wouldn’t have been played as part of a shot, shall be replaced to their original positions after all balls have come to rest.
(3) During a shot ‘in progress’, any ball(s) that drops into a pocket, without being struck and would have been played as part of a shot, in this instance ALL BALLS will be replaced to their original positions after all balls have come to rest.
After the balls have been reset to their original positions, the original player will always continue with no penalty, unless:
(a) A foul had been committed or
(b) The original player failed to pot a ball ‘on’ (the expectation to this is rule (3) where the original player will always continue).

6l Balls off the playing surface
It is a ‘standard foul’ if a ball leaves the playing surface at any point during the frame AND does not return by its own means and remains off the playing surface (other than being potted)
(1) If it is the cue ball, then it is ball in hand, to be played anywhere on the table.
(2) Object balls are re-spotted (See Rule 6m).

6m Returning object balls which leave the playing surface that remain off the table
An object ball is re-spotted with its centre point on the eight-ball spot or as near as possible to that spot in a direct line between the spot and the centre point of the top cushion.
Object balls are re-spotted in the following order:
(a) Eight-ball
(b) Red
(c) Yellow
Return balls as close as possible to other balls without touching.

6n Players’ responsibility
It is the responsibility of each player to be aware of all rules. However, a referee on request may advise on the rules of the game but must not provide any subjective opinion that would affect the result of the frame. Tournament officials will make every reasonable effort to make the information readily available to all players. However, the ultimate responsibility rests with each individual player. There is no recourse if a player does not obtain correct or complete information.
Players may always call for rule(s) clarification during play. However, this is not considered as a Timeout.

6o Touching balls
(1) A player must play away from ‘ALL’ touching balls at an angle of perpendicular (90 degrees) or greater and fulfil the requirements of a ‘legal shot’. A player shall not be penalised If playing away from touching ball(s) causes any touching ball to rock or move slightly because it was ‘resting’ on the cue ball.
(2) If the table is ‘open’ and touching ball(s) have been confirmed, the player must, in the following order:
(a) Nominate a group. (This is for clarity of the shot, and not to decide a group for the remainder of the frame) See Rule 6a (1) on deciding groups.
(b) Perform all the requirements of a ‘legal shot’.
(3) If the groups have been decided and touching ball(s) has been confirmed, the player must perform all the requirements of a ‘legal shot’.
(4) If the cue ball is touching an ‘on’ ball, the player is deemed to have made ‘initial contact’ in order to fulfil the requirements of a ‘legal shot’.

6p Legal shot
DEFINITION – To play a ‘legal shot’ the player must cause the cue ball’s initial contact to be with a ball ‘on’ and THEN must either:
(a) Pot any ball or balls (except the eightball if not ball ‘on’) OR
(b) Cause the cue ball or any object ball to contact a cushion.
6q Simultaneous contact
Simultaneous contact of object balls is allowed as long as one of the contacted object balls is ‘on’.

7. Completion Of A Frame

A frame is over when the eight-ball is potted on a legal shot and all the balls have come to rest or in a ‘loss of frame’ situation.

International Rules v2c (May 2023) A4 Booklet
https://8ballreferee.com.au/international-8-ball-rules/2023-05/International-8Ball-Rules-2c-May2023.pdf

https://8ballreferee.com.au/international-8-ball-rules/2023-05/International-Eightball-Rules-Revision-2c-RULES-A3-Poster.pdf

International Eight Ball Rules Guide

Referee’s Guidance International Eight Ball Rules Guide (Revision 2c – May 2023)

The intention of the document is to offer an additional set of instructions and advice to referees to accompany the full set of International Eight Ball Rules. You should consult the full ruleset for decisions and clarification first. Prior knowledge of the full rule set is a must to help with understanding this guide.

1. SPIRIT OF THE GAME

The game shall be known as ‘International eightball pool’ with rules that must be played in a sporting manner at all times.

2. EQUIPMENT & TABLE LAYOUT

guidance table
guidance table


Equipment permitted:

  1. A spotted white called a cue ball
  2. Two groups of object balls consisting of seven reds and seven yellows
  3. A striped eight-ball
  4. Spider, rest, gooseneck rest, cross rest
  5. Prescribed cues

If any standard equipment as described in “Equipment permitted (d)” above is unavailable, the referee should stop the match to retrieve a set from the senior referee or tournament director. That being said, such equipment should be available before a match commences and a referee should make part of his/her duties.

Players are permitted to use their own purpose-made equipment, but it must be authorised by the senior referee or tournament director prior to playing in the competition.

Players must be made aware before the commencement of a match that the shot clock will be running at all times if they wish to collect and use/put back any equipment that they are supplying themselves. This includes rests, cues, cue extensions, chalk, hand towels etc.

Should a tip fall off a player’s cue, the referee will call a halt to the match for the player to speak with the senior referee or tournament director as to the length of time they have to re-tip the cue. Referees and players should always be made aware of tournament rules of which re-tipping a cue may be included. Should a falling tip make contact with any ball on the table, then a standard foul will be called.

In the event that the table is incorrectly marked, the match should move to another table. If there a no tables available the match should be rescheduled. If all other tables available are marked incorrectly, then the match must either be played on an incorrectly marked table on the understanding both players agree. This also applies to damaged tables.

If there is no eight-ball spot marked on the playing surface and no table engineer is onsite, that can assist with making table alterations, the referee shall align the rack of balls so that that eight-ball is in a direct line from the centre pocket to the opposite corner pocket at the top end of the table, as shown above in the table diagram.

3. OBJECT OF THE GAME

The match referee will enforce the flow of any given match to the extent that it is being played in accordance with the strict process by which a frame is won by any player. A player must adhere to the same strict process also.

4. THE LAG

Referees should ensure that there are no other balls or the racking triangle on the table when the lag is about to commence. The players should have access to the full top rail to hit and not be restricted.

The referee has the right to swap players over if one is left-handed and the other is right-handed so as not to impede the cueing for either player. As a rule, the right-handed player should lag to the left of the table and the left-handed to the right.

Balls used for the lag should be prescribed in the following order:
Two cue balls or a red and a yellow ball.
Do not use a cue ball and a group colour mixed because of the different sizes and weights.

The players shall simultaneously strike balls on the referee’s indication towards the top cushion, this is deemed as guidance as to what should happen. If one player hits their ball and strikes the top cushion before the other player’s ball is hit (not simultaneous), both players will re-lag.

4. THE BREAK

When calculating the number of points scored on the break, the referee should ensure that any balls counting should be:

  1. Completely over the imaginary line drawn between the centres of the two centre pockets.
  2. Pocketed.

Remembering any object ball that fully passes the centre line AND is pocketed only counts as 1 point.Referees should take care in ensuring that, any object balls are not counted twice.
For example, an object ball can pass the imaginary centre line, hit the baulk cushion, hit the top cushion and return back over the centre line. This can be also said for balls that pass the centre line, hit a cushion and are kicked/contacted back over the centre line for a second time.

5. THE RACK

When a referee is officiating, players are not permitted to rack the balls or check the rack after the triangle (or another racking device) has been removed.

Players are expected to rack their own balls when no referee is present.

Referees should ensure that the eight-ball is racked on the eight-ball spot.

Referees are permitted to use their discretion when racking in situations where the balls are not tight enough or the head ball rolls away from the rack. In this instance, a referee should proceed to rack the balls marginally higher to a maximum of the permitted tolerance distance. The permitted tolerance distance to rack within, higher or lower of the eight-ball spot is measured as 25mm or 1 inch (half an object ball’s diameter).

A referee must ensure that the balls are racked in accordance with the correct sequence as shown below.

rack
rack


Players are not permitted to check any rack ‘close-up’ prior to commencing the frame. If they can see an obvious issue from where they are standing at the baulk end of the table, they must inform the referee immediately.

6a. DECIDING COLOURS

The referee should not request a group nomination, when a nomination is required, this could be construed as coaching.

While the table is ‘open’, it is not permitted to use the eight-ball as a ball ‘on’.

If a player pots an object ball on an open table and the shot is deemed legal they will be advised of their group verbally by the referee, after all the balls have come to rest.

When the opponent takes control, no further calls are required.

Players can be reminded of their group when they ask the referee. The referee should reply with ‘Reds’ or ‘Yellows’ or ‘Open Table’.

6b. CONTINUING A FRAME

A player is deemed to be ‘in control’ of the table from the time all the balls stop moving from the final shot of their opponent’s visit, to the time all the balls stop moving from the final shot of their visit.

6c. COMBINATION SHOTS

All attempted combination shots that fail to pot both the ball ‘on’ and an opponent’s group will result in a loss of turn which will be called as such, by the referee.

Potting the eight-ball and then an opponent’s ball(s) is deemed a legal shot and no penalty is awarded.

6d. LOSS OF TURN

Potting an opponent’s ball(s), without potting the ball ‘on’, will result in a loss of turn. The opponent plays the cue ball from where it lies. Examples of this are an unsuccessful combination shot or a tactical shot.

If on an ‘open’ table, the group the player intends to play is obvious, then nomination of that group is not required. If, however, it is not obvious, then nomination of the group is required. This could be that the player is playing towards a cluster of balls or a ball(s) of each group are in close proximity to each other or fails to nominate a group on an ‘open’ table when a touching ball has been called.

If a player makes an obvious attempt to hit a specific group and misses it completely (no contact) and the cue ball proceeds to pot the alternate group, the referee shall call loss of turn because the shot played was not obvious.

6e. STANDARD FOULS

The instant the referee is aware of a foul, they will make the appropriate call. When all balls have stopped moving they will call the appropriate penalty. The referee will pick up the cue ball and place it either against the baulk cushion or directly offer it to the incoming player.
If no referee is present, and a foul occurs which is acknowledged by the player that committed the foul, the incoming player must pick up the cue ball. The incoming player must wait for the opponent’s acknowledgement of the foul before moving the cue ball.

An incoming player can proceed to pick up the cue ball from the return box if the cue ball was potted by the opposing player and the referee has called ‘foul, ball in hand’.

An incoming player can also request to pick up the cue ball from the playing surface following a foul by the opposing player as long as the referee has called ‘foul, ball in hand’. The player must make a verbal request to the referee and for the referee to acknowledge that request before they can pick up the cue ball. When the referee verbally confirms the incoming player can take the cue ball, the referee shall also immediately call ‘time running’.

The referee or an opposing player must no stop a player who may be about to commit a foul, this action must take its course naturally and a foul is called if committed.

If two or more fouls are committed in the same shot, the foul that carries the most severe penalty will be called.

6e(1) – The cue ball falls into a pocket and remains off the playing surface is defined as ‘in-off’. If the cue ball hits the back of the pocket and then returns to the table, this is NOT an ‘in-off’. If a player stops the cue ball from going ‘in off’ by any means possible, a standard foul will be called and the incoming player receiving ‘ball in hand’.

6e(2) – A player who positions the cue ball over the break line by more than 50% of its diameter.

6e(3) – Should a player play a shot, when they do not have the right to do so, will be deemed as playing out of turn. This can apply at any time during a frame.

6e(4) – A player may position the cue ball with the shaft of the cue when they have ‘ball in hand’. The tip is the only part of the cue that can strike the cue ball in order to perform a legal shot. If the referee thinks that a player has deliberately breached this rule, they should consider if the spirit of the game has been breached, see rule 6f(2).

6e(5) – Accidentally striking any object ball with any part of the cue, including the tip, will be a foul. If the referee thinks that a player has deliberately breached this rule, they should consider if the spirit of the game has been breached, see rule 6f(2).

6e(6) – No further advice needs to be given.

6e(7) – No further advice needs to be given.

6e(8) – Referees should be sure that the words/actions can be interpreted as coaching. Should suspected coaching cause a player to visibly alter their shot or change how they are looking at the table or if there is a definite instruction, the referee will issue a first and final warning, if one has not been given already.

6e(9) – If a player wishes to leave the arena, for a bonafide reason, they must gain permission from the referee (or opposing player if there is not a referee present). Referees should not agree to excessive comfort breaks, the actual amount may be dictated by the competition/tournament rules. Leaving the arena during a frame (other than above) would not be allowed, in general, unless the player has agreed with the tournament director for example a medical reason.

6e(10) – A push shot can be determined:
When the cue ball, having struck the object ball follows the object ball in a similar direction AND at a similar speed, when in close proximity to each other before the shot commences OR after the cue ball has commenced its forward motion and the tip of the cue is still in contact with the cue ball.

6e(11) – Seeing the cue follow through and/or hearing the double contact is not sufficient to make a call. It has to be a visible contact to make the call.

6e(12) – See rule 6p ‘Legal Shot’ for further guidance.

6e(13) – The player must always have at least one foot on the floor, defined as the sole of the shoe touching the floor. The player’s foot must be within the shoe and not out of the shoe and on top of it.

6e(14) – See rule 6o ‘touching balls’ for further guidance.

6e(15) – See rule 6l ‘balls off the table’ for further guidance.

6e(16) – No further advice needs to be given.

6e(17) – A ‘jump shot’ refers to the action of the cue ball upon first striking, if the cue ball jumps the object ball being played, but hits that ball on the back, this is not a jump shot, the cue ball must completely jump over the object ball. If the cue ball were to completely clear the object ball, but, hit a cushion and return to hit the object ball it jumped, this is a jump shot. Similarly, if the cue ball’s first contact is with a cushion, then jumps an object an object ball, this is also a jump shot. Once a shot has been played and the cue ball’s first contact is with the ball intended, if any balls are jumped either by the cue ball or any other ball after this contact, these are not regarded as jump shots.

6e(18) – If a player deliberately marks the playing surface or cushions in an effort to assist a shot, this is a standard foul. The marking could be with chalk on the cue tip or by finger mark or placing a block of chalk or a coin in a strategic position etc. The referee should endeavour to remove any marks or items. Should a player persist in doing this, a breach of the spirit of the game should be considered.

6e(19) – See rule 6j ‘shot clock’ for further guidance.

6f. LOSS OF FRAME FOULS

Rule 6f(1) – “Deliberately not playing a ball from their own group first, or an “on” ball after a foul.” AND rule 6f(5) – “A player who clearly and intentionally fails to make an attempt to play a ball(s) of their own group” are very similar in their approach to stopping certain shots from happening. Both rules stop players from deliberately hitting the opponent’s ball(s) first.

A player who clearly and intentionally fails to make an attempt to play a ball(s) of their own group is a loss of frame. The keyword here is ‘play’. Play means to attempt to make a shot at the ball ‘on’. Whether the shot turns into a ‘legal shot’ doesn’t come into it. It also has a second meaning if you attempt a shot at the ball ‘on’ but leave the cue ball way short of the attempted ball ‘on’, the referee has the right to call it a deliberate act to leave the ball short, potentially so as not to disturb other balls near your ball ‘on’ in order to gain an advantage. In other words you could read it this way:

“A player who makes an attempt to play a ball(s) ‘on’ but clearly and intentionally falls short of making contact with the ball(s) ‘on’ in order to gain a potential advantage”.

It is an opinion-based rule for the referee to make an informed call. If you are unable to come to a definitive conclusion regarding the shot to which you must rule upon, for the purposes of determining a ‘loss of frame’, your course of action should be in the first instance to warn the player that you cannot be sure 100% that it was a poor enough attempt and if they play a similar shot again then you will call ‘loss of frame’.

Not playing in the spirit of the game (unsporting behaviour)-For example (but not limited to):

  1. Audible bad language for a second time after being warned.
  2. Excessive hitting the table, physically or with a cue.
  3. Dismantling a cue or placing a cue in its case.
  4. Constant arguing with the referee (refusing to accept the referee/senior referee’s decision) or opponent.
  5. Gamesmanship – Attempting to interfere with the opponent’s shot, either verbally or physically. This could include jangling coins in their pocket, noisily chaulking a cue, moving about in an opponent’s eye line or making audible comments.
  6. Repeatedly marking the table.

6g. STALEMATE

If there is no path ‘out’ for the cue ball or no path ‘into’ the ball ‘on’ in order to play a legal shot, a stalemate is given by the referee as soon as the situation occurs.

If there is a path ‘out’ for the cue ball and a path ‘into’ the ball ‘on’, in the first instance the player must ask for a stalemate if they believe a legal shot can not be played. A decision on whether a stalemate exists will be at the referee’s discretion. A referee will disregard a player’s ability when making a stalemate decision.

6h. FROZEN BALL(S)

For the purpose of frozen balls, there are six cushions: Baulk cushion, Top cushion, left-hand side top cushion, left-hand side bottom cushion, right-hand side top cushion and right-hand side bottom cushion.

If the frozen ball, upon being struck, leaves the cushion it was touching and then returns to the same cushion, without touching another cushion, this does NOT constitute a legal shot, unless:

  1. The frozen ball makes contact with an object ball forcing the object ball into a cushion or
  2. The cue ball makes contact with the cushion after contact with the frozen ball or
  3. The cue ball, after contact with the frozen ball, fails to make contact with a cushion but makes contact with an object ball forcing the object ball into a cushion. A simultaneous contact between a ‘frozen ball’ and the cushion it is frozen onto is NOT a legal shot.

If both the object ball and cue ball are frozen to the same cushion, then:

  1. A ball ’on’ must be potted or
  2. Either the cue ball or frozen ball must contact a different cushion or
  3. Any other object ball must be caused to contact any cushion.

6i. OUTSIDE INTERFERENCE

No additional guidance is required. Everything stated in the rules is clear and concise. The only thing to note is that if it was a deliberate act to interfere, the players and spectators will be given a first and final warning and if it happens again the said person will be disqualified from the competition or removed from the venue.

6j. SHOT CLOCK

All calls will be made in a clear and audible manner for the benefit of both players and spectators.

A ‘time foul’ is called by the referee when the audible signal is heard for zero on the shot clock AND the player fails to make contact with the cue ball. If no audible signal is present and a manual stopwatch is being used, the timekeeper will call ‘time foul’ at zero.

If the referee has any doubt regarding the closeness of any time foul call, they should consult TV replays from the TV production crew (if available) or give the benefit of the doubt to the player at the table.

If a ‘time foul’ is called, the shot clock or stopwatch will not be reset and started for the incoming player until ‘time running’ is called.

If there are balls to be re-spotted, for whatever reason, the shot clock will not start until the referee calls ‘time running’ with both players remaining in their respective seats until the call is made.

If a match has access to a VDU (visual display unit) for the purposes of displaying the match score, shot clock and shot clock extension etc, the player should not be penalised if the timekeeper fails to update the relevant information or if there is a computer malfunction. A player will use the on-screen information when at the table to help determine which shot to play in most cases.

Stopwatch (if used) – timekeepers will not spend an inordinate amount of time staring at the stopwatch, to the detriment of their other duties.

Stopwatch (if used) – Should the five seconds call be made late, for whatever reason, the player will still be awarded five seconds from the time the call is made. At some point, the referee may need to concentrate more on a situation on the table rather than the stopwatch but should be aware of how much time is remaining.

The instant the referee decides that all balls have stopped moving, the shot clock for the incoming player will normally commence. The shot clock will stop the moment the cue ball is struck.

6k. BALLS FALLING IN A POCKET

The instant the that all balls have stopped moving, the shot clock for a player will commence.

Any balls that drop before a shot commences will be replaced back to their original position. The referee may have to call a ‘timeout’ to do this especially if you are using a shot clock. A player should not be penalised by losing time on the shot clock if such should occur and the shot clock should be paused and started once the referee calls ‘time running’.

Any balls that drop during a shot, when not played as part of the shot or would have been played but dropped before contact, shall be replaced. The player will then carry on with no penalty. The only difference is if the ball that dropped would have been played as part of the shot, all the balls will be replaced to their original positions, not just the dropped ball. So effectively this means you are resetting the original shot for the player to either attempt the same shot again or choose a different shot, no penalty.

If the match is being broadcast you can have the option to consult the production crew for a freeze frame of the positions of the balls. If both players are not satisfied with the positions of the balls, the referee must make further attempts to satisfy the players. A re-rack can only be granted by the referee if they feel they are unable to return the balls to their original positions. A player cannot enforce a re-rack, it could be seen as advantageous if they were in a worse position than their opponent.

6l. BALLS OFF THE TABLE

The playing surface of the table will be regarded as the flat surface between the cushions.

Any ball that leaves the playing surface of the table must return to the playing surface of its own accord. If it contacts an object (that is not part of the table) or person and then returns to the playing surface, a standard foul will be called.

If the ball leaves the playing surface and then runs along a cushion and then returns to the playing surface (or potted if a ball ‘on’) then this is not a foul.

Any ball(s) will be deemed as ‘pocketed’ if:

  1. They fall into a pocket or
  2. They reside over a pocket in such a way that even though the ball(s) are touching the playing surface the centre point of the ball is over the pocket and not on the playing surface. The example below gives a visual demonstration.
ballsoff
ballsoff

6m. RETURNING OBJECT BALLS WHICH LEAVE THE PLAYING SURFACE THAT REMAIN OFF THE TABLE

Object balls that remain off the table with be returned to the playing surface on eight-ball or as close as possible to it in a direct line towards the top cushion. If there is no space between the eight-ball spot and the top cushion the ball(s) shall be placed in a direct line towards the eight-ball spot and the baulk cushion. When re-spotting balls they must be placed as close as possible to any other balls without touching them.

When returning multiple balls, they have an order of preference, eight-ball first, red balls second and then yellows.

6n. PLAYERS’ RESPONSIBILITY

Should a player request clarification of a rule, the referee must be fully aware of whether the information they are about to provide will have an effect on the particular shot that the player may be considering playing. The choice of shot is the player’s responsibility and the referee’s advice cannot affect the outcome of a shot or frame. Referees must be careful that any clarification given cannot be construed as coaching. Should a player request clarification, they will do it in their own time, a time-out will not be granted.

It is a player’s responsibility not to approach the table when a ‘time-out’ is called. This would be seen as gaining an advantage while no shot clock countdown is in progress. In the first instance, the referee should warn the player and ask them to remain seated. Persistent disregard of this warning, should the player do it again then the referee is within their right to award the frame to the opposing player for gamesmanship (Not playing in the spirit of the game/unsporting behaviour), See rules 6f(2).

6o. TOUCHING BALLS

A referee (or player if no referee is present) shall call all touching balls.

A player must play away from ‘ALL’ touching balls at an angle of perpendicular (90 degrees) or greater.

Any touching ball that rocks or moves slightly because it was ‘resting’ on the cue ball shall not result in a foul if played away at an angle greater than 90 degrees.

Touching ball(s) on an ‘open’ table requires a player to call a group for the purpose of clarifying the intended shot. Any call will not enforce the group choice for the rest of the frame, that can only be done from the first legal ball potted. If no call happens then regardless of the outcome of the shot, a ‘loss of turn’ is called.

6p. LEGAL SHOT

A player must always make an attempt to play a ‘legal shot’ regardless of the situation they are faced with.

In short, two elements are needed to fulfil a ‘legal shot’:

  1. Strike the ball ‘on’ first AND THEN
  2. Pot a ball or another ball indirectly (with the exception of the eight-ball if not ‘on’) OR cause the cue ball or any object ball (including the eight-ball if not ‘on’) to contact a cushion.

During an ‘open table’ the ball ‘on’ is the first ball you contact for the purposes of fulfilling the requirements of a ‘legal shot’.

For the purposes of ‘contacting a cushion’ to perform a required element of a ‘legal shot’, these include the six pockets of a pool table. The reason for this is to mitigate objects balls that are potted and proceed to jump back out onto the playing surface without any ball actually contacting a cushion.

6q. SIMULTANEOUS CONTACT

Simultaneous contact of object balls is allowed as long as one of the contacted object balls is ‘on’.

For simultaneous contact to happen during an ‘open table’, a player must have called a group, because the choice of shot is not obvious as stated in rule 6a(5) therefore the referee would call ‘loss of turn’ as stated in rule 6d(4).

7. COMPLETION OF A FRAME

The frame is completed when a player pockets the eightball legally and all the balls have come to rest. The referee should call ‘Frame’ as a verbal indication that the frame has finished. At this point, a referee should proceed with the normal steps required for starting a frame of pool or to allow the players to take a comfort break. The referee can also use this period to speak with the senior referee on a matter that needs discussing or clarifying but must inform the players beforehand of their intention to do so.

Annex ‘A’

TIMEOUTS or PLAY HALTED

During a timeout or stoppage in play, neither player is regarded as being in control of the table and referees should ensure that both players are stood away or sitting down away from the table.

Should a player take a shot or involve themselves in the frame, during a timeout, they are deemed to have played out of turn and a standard foul is called.

Timeouts or a stoppage in play will be at the referee’s discretion.

A ‘time-out’ may be called for:

  1. When a player requests a rest or bridge.
  2. Something or someone is obstructing the player.
  3. The referee has to make a decision or call in a senior referee.
  4. The referee has to replace or re-spot a ball.
  5. A player sustains an injury that requires medical attention or a few minutes to ‘shake off’ the injury in order to continue to play.

Some of these time-out requests listed above can be overruled by a tournament/competition ruling, a referee must be aware of all the tournament/competition rulings that are required for the purposes of refereeing.

Annex ‘B’

GLOSSARY OF TERMS

Push Shot – A shot in which the cue tip remains in contact with the cue ball until the cue ball has touched the object ball.
A push shot can be determined:
When the cue ball, having struck the object ball follows the object ball in a similar direction and at a similar speed, when in close proximity to each other before the shot commences OR
after the cue ball has commenced its forward motion and the tip of the cue is still in contact with the cue ball.

Table – A collective term, incorporating a carcass, slate, cloth, rails and pockets.

Playing Surface – A collective term for the slate and cloth. The area of a table that is used to house the balls in play.

Rails – (Also known as ‘cushions’) There are six on each table that sit in between the pockets and helps contain the balls within the designated playing surface.

Pockets – Also known as ‘bags’ or ‘holes’

Break line – A single straight line that runs the width of the playing surface to denote the end of the area from which you can break.

Baulk – A rectangular area that governs where you can break from within. This area is normally equal to 1/5th the length of the playing surface.

Baulk Cushion – The cushion/rail that is parallel to the break line, used mainly to denote a lag winner.

Top Cushion – The opposite cushion/rail to the baulk cushion, normally the cushion/rail to which the balls are rack from before being moved into position.

Frozen Ball – Any object ball that is touching a cushion.

Touching Ball – Any object ball that the cue ball is touching.

Open Table – A situation where no groups are decided, meaning you are free to play a shot at any group you choose.

Combination Shot – A shot where you pot your own ball and the opposing group ball in any single shot. Your group must be hit first before attempting to pot the opposing group.

Tactical Shot – A shot in which you hit your own group first then pot the opposing group ball in a single shot. No attempt is made to pot your own group in order to gain an advantage.

Rack – This is the initial formation of a triangle of pool balls before the frame commences.

Nap – Refers to the directional aspect of cloth used on the table. If you brush your hand on it in a direction from the baulk cushion towards the top cushion, it feels smooth. If you brush your hand in the opposite direction, you will feel a resistance (strength depends on the thickness of the cloth) of small fibres in the cloth.

Ball ‘On’ – Any object ball from your designated group, including the eight-ball (if you have potted all your group balls), when it is your turn/visit to the table.

Visit – (Also known as ‘turn’) When you are in control of the table to play a shot and your opponent is not.

Pot – To make contact with any ball, which proceeds to fall down into one of the six pockets.

Frame – A ‘single’ game of pool.

Match – The collective term for many/multiple frames of pool.

Extension – An additional time period given to a player to extend the original time.

Concession – This is when a player concedes the match and wishes to play no further part and in doing so loses the match. The referee must see an action or hear something so that they can conclude the match and declare a winner. Actions, like shaking hands, throwing the towel onto the table or verbally conceding, are seen as ‘giving up’ or conceding.

International Eight Ball Rules Guide

The International Eight Ball Pool rules are played at the World Eightball Pool Federation Championships (WEPF) and the Australian Eight Ball Federation Championships (AEBF).

International Rules v2b (May 2023) Referee Guidelines
https://8ballreferee.com.au/international-8-ball-rules/2023-05/International-8Ball-Rules-2b-Jan2023-Referee-Guidance.pdf

links

International Eightball Pool Rules

These are the International Rules as endorsed by the WEPF and adoped by the AEBF.

Version 2a, Nov 2022
Version 2b, Feb 2023
Version 2c, May 2023

International Rules v2c (May 2023) A4 Booklet
https://8ballreferee.com.au/international-8-ball-rules/2023-05/International-8Ball-Rules-2c-May2023.pdf

International Rules v2c (May 2023) A3 Poster
https://8ballreferee.com.au/international-8-ball-rules/2023-05/International-8Ball-Rules-2c-May2023-A3-Poster.pdf

International Rules v2c (May 2023) Quick Start Guide
https://8ballreferee.com.au/international-8-ball-rules/2023-05/International-8Ball-Rules-2c-May2023-Quick-Start-Guide.pdf

International Rules v2b (Jan 2023) Referee Guidelines
https://8ballreferee.com.au/international-8-ball-rules/2023-05/International-8Ball-Rules-2b-Jan2023-Referee-Guidance.pdf

International Rules v2c May 2023) Referee Guidelines
https://8ballreferee.com.au/international-8-ball-rules/2023-05/International-8Ball-Rules-2b-Jan2023-Referee-Guidance.pdf

International Rules v2b (Jan 2023) Referee Calling Procedures
https://8ballreferee.com.au/international-8-ball-rules/2023-05/International-8Ball-Rules-Referee-Calling-Procedures.pdf

International Rules v2c (May 2023) Updates Over v2b
https://8ballreferee.com.au/international-8-ball-rules/2023-05/International-8Ball-Rules-2c-May2023-Updates-Over-v2b.pdf

International Rules v2b (Jan 2023) Updates Over v2a
https://8ballreferee.com.au/international-8-ball-rules/2023-05/International-8Ball-Rules-2b-Jan2023-Updates-Over-v2.pdf

International Rules v2a (Nov 2022) Updates Over v1a
https://8ballreferee.com.au/international-8-ball-rules/2023-05/International-8Ball-Rules-2-Nov2022-Updates-Over-v1a.pdf

ARAMITH SUPER PRO CUP 2″ CASINO

aramith super pro cup 2 casino

SUPER ARAMITH PRO CUP

Product Code: BBSCASSU.200P

RRP: $275.00

The official International Eightball Pool – Ball set

Made from Phenolic resin for Superior Quality.

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ARAMITH SUPER PRO CUP 2″ CASINO

6j Shot Clock

Each player is allotted 45 seconds for each shot. The tip of the cue must have made contact with the cue ball within this time or a standard foul shall be granted to the opponent. The 45-second shot clock will commence once all balls come to rest. The timekeeper will verbally count down from 5 seconds.

One extension per frame is permitted per player, whereby the referee will add 15 seconds to the remaining time at the request of the player.

NOTE: The AEBF has adopted the 60 Second Shot Clock, the same as world rules. Call 30 Seconds at 30 seconds remaining, and Time Foul at 00. There is no Extension.

6g Stalemate

If the cue ball is surrounded by touching object balls on 3 sides, then the player should request a stalemate situation from the referee.

If any situation arises whereby a ‘legal shot’ (see Rule 6e(12)) cannot be played, It is a player’s responsibility to ask for a stalemate. If the referee (or opponent – if no referee) confirms a stalemate, the frame shall be restarted with a re-rack. The player who originally broke will restart the re-racked frame. If no stalemate is confirmed, the players must continue their visit.

NB: After an illegal break, if a stalemate occurs in the following re-rack, the break shall also always return to the player who originally broke to commence the original frame i.e. the illegal break.

0. International Eight Ball Pocket Template

Supreme Winner Pool Table

  • 7FT Supreme WEPF Eight Ball Pool Table
  • 2113 long x 1197 wide x 835mm high
  • Depth of cabinet – 410mm
  • Slate size – 1905 x 990mm
  • Playing area – 1829 x 914mm
  • Weight – Freeplay 217 kilos
  • Weight – Coin operated 230 kilos

NOTE: the template image is the AEBF Pocket Template, we are awaiting the WEPF Pocket Template.

https://www.facebook.com/profile.php?id=100048673106415

6 Red Rules and Guide

6 Reds Shootout – In the event of a tied match, each player will be faced with a mini-triangle of 6 red balls. They must break and pot all 6 reds in quick succession. Each player is timed on the shot clock. The quickest to clear all 6 reds in one go will win the match and progress to the next round.

6 Red Guidance.

Players to lag for the right to choose who will go first and second.
Proceed to rack the balls with the head ball on the head spot so that the middle ball of row three is on the black spot.

Explain to players.

The clock will start when they strike the cue ball and the clock will stop when the last red leaves the bed of the table.

Players always have to play a legal shot, it’s a 5-second penalty for any foul, which is added onto the time at the end of a completed 6 red clearance.

The cue ball and red ball ‘on’ need to be stationary at the point of contact but all other red balls can be moving.

Always keep hold of the cue ball and have the stopwatch in hand ready, you can then CALL: In your own time (Players forename).

First player’s attempt.

Start the timer on the stopwatch as they strike the cue ball.

Stop/pause the timer on the stopwatch as the last red leaves the bed of the table.

Record the time and add any additional penalties if necessary. Check for any unsure fouls by way of VAR and/or a second referee (if present).

Second player’s attempt.

Start the timer on the stopwatch as they strike the cue ball.

Stop/pause the timer on the stopwatch as the last red leaves the bed of the table.

Record the time and add any additional penalties if necessary. Check for any unsure fouls by way of VAR and/or a second referee (if present).

Note: the second player may decide to quit on the clearance if they feel the time to beat has surpassed or is not achievable. They may walk away from the table or proceed to shake hands with the opponent, conceding the shootout and match.
You are now in a position to declare a winner of the shootout and match.

CALL: (Players Name) wins the shootout and match, shake hands with the players and remove any remaining balls from the playing surface.

6 Red Guidance

The International Eightball Pool rules (IR) are played at the World Eightball Pool Federation Championships (WEPF) and the Australian Eight Ball Federation Championships (AEBF).

6 Red Rules and Guide

5 The Rack

The rack should always be setup with reds at the front as illustrated by the picture in the rules. If it is not setup as per the picture, then it is wrong. Like it or loathe it, that’s where it’s at.

Why does it matter that the reds are at the front? It’s because of the rule described further down the page regarding the order in which balls are replaced behind the eight-ball spot if they need to be. The reds are the dominant colour and are always re-spotted before the yellows, and for this same reason, the dominant colour group goes at the front of the pack on setup.

Just as in the World Rules, there is NO penalty for breaking the pack if the balls are not setup correctly. It is the referee’s responsibility AND all players involved in the frame also to ensure that the balls are set correctly. If they are not, and the break goes ahead, then everyone involved with the frame has accepted the rack for what it was, and the frame simply continues as normal without any further actions.

2. Equipment Table Markings

It’s called a T marker for a reason, the centre line should not go beyond the head ball spot, the 280mm line protrudes out of the bottom of the rack so that the line is directly through the centre ball of the back row.
The distance between the head ball spot and the eight ball spot should be around 89mm.
The T marker head ball line should be around 76mm wide (1 and half balls).
This was implemented in the supreme rules.

In fact the T marker is not in the rules anymore, never been in International Rules, just a 280mm rack line with two dots on for the head ball and eight ball.

Credit to Andrew Sheldon.

2. Equipment Table Baulk Spot

The rules require that there is a rack line that is 280mm long with a head ball marker and a spot for the eight-ball.

They do not specify how big the spot should be or the position of the rack line in relation to the eight-ball spot which is at the intersection of the two diagonal lines between the corner pockets and the middle pockets.

It is suggested (only by the author here) that the centre of the 280mm rack line should be on the eight-ball spot, because then the rack line extends 25mm (1 inch) in front of the head ball and 25mm (1 inch) behind the centre back ball, so it can clearly be seen if the rack is ’tilted’ to one side (i.e. it is not inline with the rack line) which may give an unfair advantage to the breaker.

Additionally, by making the head ball marker line maybe 50mm – 75mm (2 – 3 inches) long so that it protrudes beyond the sides of the head ball, both players can clearly see if the rack is set high or low on the table, which can also give an unfair advantage to the breaker.

The main purpose of the rack line and it’s markings is to best ensure that all rack setups are equal, regardless of who is setting them up.

4f Three Point Break

The break is only deemed legal if the breaking player scores at least 3 points from their break shot. Each ball that crosses the imaginary centre-line of the table between the centres of the two middle pockets counts for one point and also each object ball potted (including the eight-ball). Each ball can only be counted once.

Failure to perform a legal break is an automatic re-rack with the other player having the choice of who breaks.

The red ball has NOT completely crossed the centre-line of the table, so it does not count for a point.

The three yellow balls all count for one point each:

  1. Yellow ball 1 counts because it has come to rest past the centre-line.
  2. Yellow ball 2 counts because even though it came to rest on the rack side of the centre-line, it travelled across the centre-line and back again, so it crossed the line. Note – this might equally happen if a ball catches the low knuckle of a middle pocket.
  3. Yellow ball 3 counts because it was potted, but it ONLY COUNTS ONCE. We do not give it 2 points for crossing the centre-line and being potted.

6o Touching Balls

You must play away from all touching balls at 90 degrees or more from the line joining the centres of the cue ball and the object ball(s) that it is touching.

This is different to World Rules in that if you are touching two object balls of your own colour group, you are only required to play away from one of them. This is not the case in International Rules.

Failure to do this is a standard foul and all object balls are considered, including the eight-ball.

There is no penalty for an object ball moving slightly after being played away from, just because the cue ball is no longer there..

Although unlikely, if the cue ball is touching two object balls like in the last image here, it is still possible to play away at 90 degrees, although the choice of shot direction is limited to either one way or the other, and even more unlikely that the cue ball is surrounded by touching object balls on 3 sides, then the player should request a stalemate situation from the referee.

6m Re-spotting Balls

In the event that the eight-ball is potted off the break, an/or object balls come off the table, they must be re-spotted on the eight-ball mark, or as close to it in a direct line along the lengthwise centre-line of the table towards the top cushion.

The balls are placed in the following priority order where applicable and must not be touching any other balls, but be as close as possible:

  1. Eight ball
  2. Red ball(s)
  3. Yellow balls(s)

In the event that there is not enough space to re-spot all of the balls between the eight-ball spot and the top cushion, the same process can then be applied in the opposite direction at the front of the rack, starting from the eight-ball spot and placing balls towards the baulk cushion, starting with the eight-ball, then reds and then yellows.

4e Break Behind The Line

When playing from baulk, both for the break shot and as the incoming player if the cue ball has been potted off the break, the cue ball must be placed with it’s centre point either on or behind the line.

Failure to satisfy this rule is a standard foul, even from the break shot if the break is otherwise legal in respect of points scored as described above.

  1. Cue ball is Ok, more than half of it is behind the line.
  2. Cue ball is Ok, it is exactly on the line.
  3. Cue ball is NOT Ok, more than half of it is in front of the line.

6a Deciding Groups

When the table is open (for example, always after the break regardless of which colours were potted), the player does not have to nominate their colour group EXCEPT if the choice is not clear, like in a situation illustrated here.

The rules require that to decide groups, the player must pot the colour that they play, which then in turn means that it must be clear to the referee which color group they are playing.

  • If the player nominates yellows, plays the yellow and pots the yellow, then colours are decided, they are yellows and they continue with their visit. Similary if they do the same with reds.
  • If the player nominates yellows, plays the yellow and pots the red (without also potting a yellow), then this is a ‘loss of turn’ shot and the table remains ‘open’.
  • If the player nominates yellows, plays the yellow and pots the red and a yellow, then colours are decided as yellows because combination shots are allowed.
  • If the player nominates yellows, and hits the red without potting it, then control of the table passes over to the oponent, because the table was ‘open’ anyway and no foul has been committed.
  • If the player nominates yellows, and hits the red and pots it, then this is a standard foul because they are required to pot the colour that they play.

The decision about whether or not the choice was obvious is at the discretion of the referee, so for the avoidance of doubt, making a habit of nominating is not a bad thing. But, unlike the World Rules, if a colour group was potted from the break and that colour group is then nominated, the player is NOT that colour until they legally pot a ball of that group. Nomination does not decide colours, it only makes it clear to the referee what the target colour group is for the next shot.

2. Equipment Table Cushions

There has often been some confusion regarding which end of the table is the ‘top’ and which end is the ‘bottom’.

The concept of top and bottom comes from Billiards where the majority of points scored by skilled players happens around the ‘black spot’ of the table (so, therefore known as the ‘top’ of the table) and has cascaded down into almost all cue sports.

Sometimes in sports commentary on the TV, the ends may be swapped over, because that’s how they appear on the television from the usual camera angle facing up the screen towards baulk.

The correct end for the ‘top’ cushion is the end nearest the eight-ball spot, because we break ‘up’ the table, and the bottom cushion may also be referred to as the baulk cushion.

  • The Top Cushion is the Rack Cushion
  • The Bottom Cushion is the Bauk Cushion