1. Spirit Of The Game
2. Equipment & Table Layout
3. The Object Of The Game
4. The Break
5. The Rack
6. In Play
6a. Deciding groups
6b. Continuing a frame
6c. Combination shots
6d. Loss of turn
- CALL: Loss of turn.
ACTION: n/a
6e. Standard fouls
“6e Standard fouls – Shall be called as soon as they occur, the fouling player is in control until all balls from that shot have come to rest. The incoming player is awarded one visit and a cue ball in hand, which can be:
a) Played from its current position, or
b) Placed anywhere on the playing surface.”
- CALL: Foul, ball in hand,
ACTION: retrieve and offer the cue ball to the incoming player,
- CALL: time running.
6f. Loss of frame fouls
- CALL: Foul, loss of frame,
ACTION: Proceed to rack the balls for the next frame.
6g. Stalemate situation
- ACTION: CALL: Timeout, evaluate the table as to whether a shot is possible for the incoming player,
CALL: (Stalemate / No stalemate, time running)
6h. Frozen balls
- ACTION: CALL: Timeout, evaluate the frozen ball/s,
CALL: Frozen ball,
ACTION: with an indication as to which ball is touching the cushion.
6i. Outside interference
6j. Shot clock
6k. Balls falling into a pocket
6l. Balls off the playing surface
6m. Re-spotting balls
6n. Players’ responsibility
6o. Touching balls
6p. Legal shot
6q. Simultaneous contact
7. Completion of a Frame